A city is littered with iconography of its currently three celebrities: Ken Castle (Michael C. Hall), who is the creator of the most popular new game software,
Slayers; Kable (Gerard Butler), who is currently the top hero in the
Slayers world; and Simon (Logan Lerman), rich kid and video game wunderkind who controls Kable in the gamer zone. Yep, this is the future and this is
Gamer (2009), directed by duo Mark Neveldine and Brian Taylor.

Butler's Kable is actually Tillman, a death row inmate who has volunteered to play the
Slayers game in order to win his freedom. Skipping over this serious ethics issue, the federal government is funding the game with support of the population by a majority vote, so Hall's Castle sees no problems with the game: it's what the folks want. How does it work? Castle created a cell-transference system in the brain via chip, which allows a remote user to control the actions of an actual live-person in real-time game play. Real human players, real guns, and real kills. The prototype for
Slayers, which is also equally popular, is a
Sims-like game entitled
Society, where remote users can control and play as others in an interactive environment. However,
Society is not a sweet world like
Sims: it's more an online orgy, where folks can dress up their humans as play toys, hit the streets, and pick up strangers for a little ooh-la-la. Kable's a play or two away from winning his freedom; but Castle's about to stop that streak. There's an underground resistance, the Humanz, to Castle's software empire, who know Castle's secret.
Science-fiction films set in the future have a lot of back story and rules, like a video game, but Neveldine and Taylor start
Gamer with a fantastic battle scene beginning, beyond the iconic opening montage. The game zone is a rugged rubbled inner city, littered with debris and multiple places for killers to hide. In a nifty sequence, Kable atop the stairs after an intense firefight below, spies during a quiet moment the game's goal. Butler's Kable hears approaching footsteps coming up the stairs but cannot himself move. He mutters, "Turn me around." His user, who is a stellar player, takes out the approaching foes, as Kable takes a sigh of relief before he's blown out the window. A delay in the gaming: the viewer knows immediately that the human pawns might not be able to control their movements but they certainly can feel pain and especially fear.
Gamer is a media-driven world and is evocative of previous influential science-fiction films such as Paul Michael Glaser's
The Running Man (1987), Paul Verhoeven's
Robocop (1987) and
Total Recall (1990).
Gamer shares
The Running Man's theme of bloody and real violence as popular entertainment which reaps massive amounts of cash for its corporate heads. Neveldine and Taylor take Verhoeven's approach to their media sequences: they're biting and satirical takes on our own current culture.
Gamer doesn't come off as derivative though: as the
Crank films show, this duo has their own acerbic and twisted wit, often playful and perverse. For example, the
Society sequences are a highlight. The imagery is culled from glossy music videos, magazines, and adult films. The participants look like Michael Ninn models, and the action is shot from the user's (or viewer's) p.o.v. The user's twisted and disgusted little minds are played out, and Neveldine and Taylor don't hide it. The flesh, flashiness, and the sex are rolled out against a backdrop of quick cuts and tight shots: it ain't supposed to be sexy but shown as it is: commercial and cold. The internet community takes quite a few hits, too, in some truly comical sequences. Rich kid Simon gets multiple video instant messages as a current gaming celebrity with a standout one being British twins. "Hey Simon, want to see our tits?" Yep. It's nice to see you too.

Gamer behind the backdrop of a virtual and media environment has some human touches. Of course, Butler's Kable's is the film's hero with a tragic past which plays out as the story progresses. However, a small touch which I thought initially would be incidental involves Kable's fellow inmate, Freek, played fantastically by John Leguizamo. I thought Freek would be the chatterbox sidekick to Butler's Kable, but his character is really a heartfelt touch to the violent action. This addition was a plus. The action scenes are phenomenal, and Neveldine and Taylor bring their Crank blend of visual and audio tricks: multiple styles are employed for both the look and the sound and it's intoxicating and a sensory overload. Some of the visual and audio tricks are from video game imagery but most are true filmic compositions and very well-done. Hall as Cable is fantastic as the software mogul; and Butler is more than credible as an action star. Kable's a man of few words and intense action.
Gamer is intense fun. The sometimes nasty and perverse vibe and seriously bloody action takes this one out of light summer fare and into darker territory. Gamer won't appeal to everybody but it certainly did to me.